Arcades Limited: The Southland and Spatial Evaders
/My presentation, if anything, is a work in progress and at some level a proposition for further investigation. The core mapping and definitional elements are malleable and open to suggestion. Yet the core understanding and spatial relations between class, ethnicity, and access to gaming spaces appear, for the moment, to be strongly suggestive. The principal ideas were inspired by a variety of works, including Abigail Norris’ “Mapping Memphis” that examined the spatial connections of a black owned mortuary and the surrounding community in Memphis, Tennessee. Similar digital history projects map communities that are under-represented and help visualize economic and social connections and how historical spaces are often problematized by conscious and unconscious bias and racism. At its core, the project looks to investigate the relationship between game spaces and ethnic neighborhoods, particularly in black communities in Los Angeles County. I’m primarily concerned with the differentiated game and recreational spaces such as arcades, access to those game spaces, and their creation, lack of creation, or differential creation in relation to historical economic racism throughout Los Angeles. And while similar recreative spatial divides may have played out in other metropolitan areas throughout the nation, it is the Los Angeles area that, as I will argue, felt a specific impact rooted in recreational racism. Critical questions that I would like to address with more research, but will only be able to touch on here include --Where did communities of color and economically depressed youths go to play games? How and what attention did they attract by the local and larger community? What types of games did they play and were they differentiated from the more suburban arcades? What types of spaces were these games placed in and how did they reflect the local community and its separation from economic investment? Ultimately, this project will map the placement, access, and community discourse around video game arcades and smaller spaces such as liquor stores, fast food restaurants, and recreation spaces that also housed games.
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